REVERSED CURSE TECHNIQUE

| CHARACTER. | ieri shoko |
| ROLE. | healer (回復) |
| AFFINITY. | blue (影) |
| TYPE. | physical (体) |
| AFFILIATION. | tokyo jujutsu high |
| HOW TO GET. | permanent banner |
HIS RESOLVE AS A SORCERER

| CHARACTER. | yuuki kaito |
| ROLE. | support (強化) |
| AFFINITY. | green (夜) |
| TYPE. | jujutsu (術) |
| AFFILIATION. | first year at fukuoka jujutsu high |
| HOW TO GET. | permanent banner |
Talents
| 1. | 70% jujutsu damage to an enemy (increases by 3.9% for each talent level up). the enemy’s damage is decreased by 15% for 1 turn (increases by 0.8% for each talent level up). |
| 2. | costs 20 ce — all allies receives a 22.1% boost in jujutsu damage defense for 3 turns (increases by 1.5% for each talent level up). |
| 3. | costs 30 ce — grants attack nullification to a selected ally for 3 turns and increases their jujutsu damages by 15% for 3 turns (increases by 1.2% for each talent level up). |
| SPECIAL. | deals 250% jujutsu damage to one enemy (increases by 32.1% for each talent level up). 80% chance to stun the enemy (increases by 8.8% for each talent level up). collaboration: deals additional 70% jujutsu damage. kaito and his ally receive a damage boost of 10% for 2 turns. |
| PASSIVES. | none |
EX-SALARY MAN

| CHARACTER. | kento nanami |
| ROLE. | support (強化) |
| AFFINITY. | red (幻) |
| TYPE. | combination (複) |
| AFFILIATION. | teacher at tokyo jujutsu high |
| HOW TO GET. | permanent banner |
Talents
| 1. | combination of 50% melee damage (increases by 2.8% for each talent level up) and 50% jujutsu damage (increases by 2.8% for each talent level up). |
| 2. | costs 20 ce — increases damage dealt by self by 27.8% for 4 turns (increases by 2% for each talent level up) and grants a damage boost of 20.9% to all allies for 4 turns (increases by 1.5% for each talent level up). |
| 3. | costs 30 ce — combination of 100% melee damage (increases by 1.9% for each talent level up) and 100% jujutsu damage (increases by 9.1% for each talent level up). |
| SPECIAL. | combination 250% melee damage (increases by 27.7% for each talent level up) and 250% jujutsu damage (increases by 27.7% for each talent level up). all allies except nanami get a damage boost of 14% for 2 turns (increases by 1.5% for each talent level up). collaboration: nanami and the ally restore 10 cursed energy points. additional 50% melee damage and 50% jujutsu damage dealt. |
| PASSIVES. | none |
ROWDY FIRST CLASS

| CHARACTER. | aoi todo |
| ROLE. | support (強化) |
| AFFINITY. | yellow (行) |
| TYPE. | physical (体) |
| AFFILIATION. | third year at kyoto jujutsu high |
| HOW TO GET. | permanent banner |
Talents
| 1. | 100% melee dmg to an enemy (increases by 5.6% for each talent level up). |
| 2. | costs 10 ce — increases melee by 20.6% for 4 turns (increases by 1.3% for each talent level up) and 45% break damage bonus for 4 turns (increases by 2.8% for each talent level up). |
| 3. | costs 20 ce — increases break damage by 26.6% for 1 action and deals 192.5% melee damage to an enemy (increases by 13.8% for each talent level up). |
| SPECIAL. | if the enemy is on break, increases damage dealt by 50% for 1 action. deals 333.5% melee damage to an enemy (increases by 37% for each talent level up). collaboration: todo and the ally have their special gauge replenished by 120 points. |
| PASSIVES. | stave off boredom — if todo breaks an enemy’s break gauge, he receives melee damage 10% boost for 3 turns. |
inherited cursed technique

| CHARACTER. | megumi fushiguro |
| ROLE. | agitator (妨害) |
| AFFINITY. | blue (影) |
| TYPE. | jujutsu (複) |
| AFFILIATION. | first year at tokyo jujutsu high |
| HOW TO GET. | permanent banner |
Talents
| 1. | 100% melee dmg to an enemy (increases by 5.6% for each talent level up). if megumi has 玉犬 "渾" (divine dog "kon"), grants additional 140% jujutsu damage (increases by 7.8% for each talent level up) and 20% break damage (1 turn). |
| 2. | costs 20 ce — 80% jujutsu dmg to an enemy (increases by 5.7% for each talent level up) and 60% chance to stun it (increases by 4.3% for each talent level up). if megumi has 玉犬 "渾" (divine dog "kon"), grants additional 140% jujutsu damage (increases by 12% for each talent level up) and 20% break damage (1 turn). |
| 3. | costs 30 ce — 125% jujutsu damage to all enemies (increases by 10% for each talent level up). |
| SPECIAL. | deals 300% jujutsu damage to an enemy (increases by 33.3% for each talent level up). if megumi already has 玉犬 "渾" (divine dog "kon"), then deals 400% jujutsu damage instead of 300% (increases by 44.4% for each talent level up). megumi gets 玉犬 "渾" (divine dog "kon"). additionally, deals 20% more break damage for 1 attack. reduces damage dealt to megumi by 10% for 1 turn. collaboration: reduces damage dealt to the ally by 8% for 2 turn. additional 94.4% melee damage. |
| PASSIVES. | shikigami’s protection (無下限呪術) — if megumi has 玉犬 "渾" (divine dog "kon") then decreases damage dealt to him by 10%, i’ll surpass you (式神の守り) — at the beginning of the battle, raises damage dealt by megumi by 20%. |
The strongest

| CHARACTER. | satoru gojo |
| ROLE. | offensive (攻撃) |
| AFFINITY. | blue (影) |
| TYPE. | combination (複) |
| AFFILIATION. | teacher at tokyo jujutsu high |
| HOW TO GET. | permanent banner |
Talents
| 1. | 275% jujutsu dmg to an enemy (increases by 20.3% for each talent level up). |
| 2. | costs 1 ce — 200% melee dmg to an enemy (increases by 14.8% for each talent level up). |
| 3. | costs 1 ce — increases self damage by 75% for 3 turns (increases by 5.5% for each talent level up). |
| SPECIAL. | 525% jujutsu dmg to all enemies (increases by 58.2% for each talent level up). collaboration: 94.4% of additional jujutsu dmg to enemies, the ally who collaborated and gojo both gain a break boost of 8% for 2 turns. |
| PASSIVES. | limitless technique (無下限呪術) — immunity to incoming attacks, urgent business (急用) — leaves after 7 turns, black flash — increases critical rate |
rebellious pariah

| CHARACTER. | maki ze'nin |
| ROLE. | offensive (攻撃) |
| AFFINITY. | red (幻) |
| TYPE. | physical (体) |
| AFFILIATION. | second year at tokyo jujutsu high |
| HOW TO GET. | permanent banner |
Talents
| 1. | 100% melee dmg to an enemy (increases by 5% for each talent level up). |
| 2. | costs 0 ce — 90% melee dmg to an enemy (increases by 5% for each talent level up), who also sees their physical attack drop by 30% (increases by 1.6% for each talent level up). |
| 3. | costs 0 ce — 70% melee dmg to all enemies (increases by 3.9% for each talent level up). |
| SPECIAL. | two hits of 480% melee dmg to an enemy (increases by 53.2% for each talent level up). collaboration: 94.4% melee as additional damages to the enemy, the ally cooperating with maki sees their damage increase by 8% for 2 turns. |
| PASSIVES. | heavenly restriction (天与呪縛) — at the beginning of the battle increases melee by 7% (the more enemies, the more effect), first to move wins (先手必勝) — increases melee by 10% for 1 turn at the beginning of a wave. |
girl of steel

| CHARACTER. | nobara kugisaki |
| ROLE. | offensive (攻撃) |
| AFFINITY. | yellow (行) |
| TYPE. | jujutsu (術) |
| AFFILIATION. | first year at tokyo jujutsu high |
| HOW TO GET. | permanent banner |
Talents
| 1. | deals 99.9% of jujutsu dmg 3 times and grants 3 nail stacks to an enemy (increases by 5.4% for each talent level up). |
| 2. | costs 15 ce — 35% jujutsu dmg boost (increases by 2.3% for each talent level up). |
| 3. | costs 40 ce — 200% jujutsu dmg to an enemy. the less hp nobara has, the more effective the technique is. (increases by 17.6% for each talent level up). |
| SPECIAL. | grants 3 stacks of nails to enemies for 3 turns. deals 225% jujutsu to enemies per nail stack. the higher the stack, the higher the damage input. collaboration: 31.4% jujutsu additional damage to enemies, the ally cooperating with nobara recovers 96 energy. |
| PASSIVES. | what makes me who i am (私が私であるために) — slight raise in critical rate at the beginning of the battle. |
Compelling Cursed Speech

| CHARACTER. | toge inumaki |
| ROLE. | support (強化) |
| AFFINITY. | yellow (行) |
| TYPE. | jujutsu (術) |
| AFFILIATION. | second year at tokyo jujutsu high |
| HOW TO GET. | permanent banner |
Talents
| 1. | 106% jujutsu dmg to an enemy, loses 3% of his hp (increases by 5.9% for each talent level up). you cannot die from hp loss when using a technique. |
| 2. | costs 20 ce — inumaki increases his break damage by 50% (increases by 11.5% for each talent level up). immediately inflicts 160% jujutsu dmg to an enemy, and selected enemies take 14% more damage for 2 turns (increases by 1% for each talent level up). loses 5% of his hp. you cannot die from hp loss when using a technique. |
| 3. | costs 20 ce — recovers 14% of his (current?) hp (increases by 1% for each talent level up). |
| SPECIAL. | 574% jujutsu dmg to an enemy (increases by 63.7% for each talent level up). loses 12% of (increases by 1% for each talent level up) hp. collaboration: 100% of jujutsu dmg to the enemy, inumaki recovers 8% of hp, scaling on the ally’s hp. |
| PASSIVES. | stop (止まれ) — possibility to nullify a deadly attack on an ally (once per combat), throat medicine nodonaoru (ノドナオール) — 20% chance of recovering 10% of his hp in the beginning of a turn. |
Cursed Energy Black Flash

| CHARACTER. | yuuji itadori |
| ROLE. | offensive (攻撃) |
| AFFINITY. | green (夜) |
| TYPE. | physical (体) |
| AFFILIATION. | first year at tokyo jujutsu high |
| HOW TO GET. | permanent banner |
Talents
| 1. | 100% melee dmg to an enemy (increases by 5.6% for each talent level up). |
| 2. | costs 15 ce — increases critical chance for 3 turns, chances of black flash and recovers 150 energy (special gauge). |
| 3. | costs 30 ce — 200% melee dmg to an enemy (3 hits), lowers critical (会心抵抗) resistance (enemy more prone to taking critical hits) for that enemy. |
| SPECIAL. | 3 hits of 450% melee dmg each to an enemy. each level up adds 49.8%. collaboration: 94.4% atk to enemy + yuuji and the ally who collaborated (meaning that both these characters used their special on the same turn and together) gain a damage boost of x8 for 2 turns. |
| PASSIVES. | sukuna’s vessel — grants immunity to status effects at the start of the battle and for all round |
vocabulary
COMBAT SYSTEM EXPLAINED. — strengths, weaknesses, status
4 affinities: 幻 (red), 影 (blue), 夜 (green), 行 (yellow) — each have a weakness (1.5x dmg mltiplier when attacked) and a strength (1.4x dmg multiplier on attacking) —
6 roles, indicated in a rectangle next to the type, and just below the character name: offensive (攻撃) — centered around brut damage, defense (防衛) — acts as tank, support (強化) — provides buffs to allies and self, agitator (妨害) — specializes in inflicting weakening status effects on enemies, saboteur (弱体) — debuffs and weakens enemies, healer (回復).
3 types, indicated by the square below character name: indicates which stat is prioritized when attacking, either melee (literally taijutsu 体術) or magic/curse energy (jujutsu 術式) (or both in certain cases). 体 (physical), 術 (jujutsu), 複 (combination) — both jujutsu and melee focused.cards abilities and activation: can be activated either by a regular skill or only when performing a special. card abilities usually buff the character, and sometimes allies. the different buffs’ description is coming soon.
collaboration system: when two characters use their special simultaneously (in the same round), they can enter a collaboration (depicted by a pink line joining the two characters’ icons on the screen). you will get a dual screen and a white screen with the two characters’ sprite and special lines (generic to collaboration or ally specific lines!). when entering a collaboration, the characters gain buffs and deal additional damages; those are determined by the characters used (you get both buffs and damages listed).